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Set Up Your Capture > Capture Input > Capture Mode & Input Combinations > DirectX

DirectX

Set Input to:
Use with these Mode(s):
Advanced > DirectX
Image

To capture images from DirectX programs, including computer games, do the following:

  1. In the Profile settings pane, select the Capture mode.
  2. On the Input dropdown menu, select Advanced > DirectX.
  3. On the Input dropdown menu, select Properties.
  4. Select the input properties for this capture, if applicable. See Input Properties for more information.
  5. On the Output dropdown menu, select File or Catalog to store the captures. See Share Your Captures for more information.
  6. On the Output dropdown menu, select Properties and click the Image File tab.
  7. Set the desired capture image File Format and select Automatic File Name.
  8. Click Options... to set the automatic file name options and click OK. See Working with the Automatic File Name Options for more information.
  9. Select an Output folder to store the captured files.
  10. Click OK to close the Output Properties dialog box.
  11. On the Effects dropdown menu, select effects, if applicable. See Capture Effects for more information.
  12. Under Options
    • Make sure that Capture Preview window is not selected.
      Do not use Capture Preview window, if possible. If a preview is necessary, go to Tools > Program Preferences > Program Options in the main interface and remove the selection Foreground the Preview Window.
    • (Optional) Set up the timer to automatically take captures at defined intervals.
      Using the timer, you can create a slideshow from a sequence of shots from a computer game. You can also use a timed capture to create a slideshow using DubIt (AVI) or Camtasia Producer (AVI, animated GIF, RM, or WMV). See Timer Setup for more information on how to use the capture timer. See Capture Options for more information.
  13. Bring up the DirectX program.
  14. Push the <SCROLL LOCK> key to take a capture or to start a timed capture.
    The capture is made, and the Scroll Lock indicator on the keyboard lights to indicate when SnagIt is ready for another capture. If you are not using a timed capture, continue taking shots with <SCROLL LOCK>.
  15. Push and hold <SCROLL LOCK> to take the last shot.
To Touch Up DirectX Program Screens:

Since many game scenes are dark, use these procedures to touch up the captures in SnagIt Editor.

  1. Open SnagIt Catalog Browser or the folder where your images are stored.
  2. Double-click a DirectX capture. The image opens in SnagIt Editor.
  3. Within the Tasks pane, select Color Editing > Color Correction.
  4. Move the slide control for Gamma to adjust the image to have a Gamma Value greater than 1.00.
    Experiment with this setting until the image in the sample looks correct.
  5. Save the file, or if it is not what you expected, click the Undo Task button and start again.

Note: If all images have the same dark background, once you know the amount of Gamma to apply, this can be factored into the capture.
In the Profile settings pane on the SnagIt main screen, select Effects > Color Correction > Gamma and set the same value used in step 4.


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