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ISpRecoContext::DeserializeResult creates a new result object from a serialized result.
HRESULT DeserializeResult(
const SPSERIALIZEDRESULT *pSerializedResult,
ISpRecoResult **ppResult
);
Value | Description |
---|---|
S_OK | Function completed successfully. |
E_INVALIDARG | pSerializedResult is invalid or bad. |
E_POINTER | ppResult is invalid or bad. |
E_OUTOFMEMORY | Exceeded available memory. |
FAILED(hr) | Appropriate error message. |
After deserializing the ISpRecoResult object, the application can retrieve alternates for the RecoResult, retrieve the retained audio, or examine the recognition.
The same SR engine that was originally used to generate the ISpRecoResult object (or recognition) must be the same SR engine that is associated with the ISpRecoContext that called ::DeserializeResult (see SPPHRASE.SREngineID). The SR engine requirement ensures that the SR engine is capable of recognizing the original phrase, and that it understands any SR engine private result data (see SPPHRASE.ulSREnginePrivateDataSize).
The following code snippet illustrates the use ISpRecoContext::Deserialize a previously serialized result object.
HRESULT hr = S_OK; // ... obtain a recognition result object from the recognizer... SPSERIALIZEDRESULT* pSerializedResult = NULL; ULONG cbWritten = 0; ULONG ulSerializedSize = 0; LARGE_INTEGER liseek; LARGE_INTEGER li; CComPtr<IStream> cpStreamWithResult; hr = CreateStreamOnHGlobal(NULL, true, &cpStreamWithResult); // Check hr // Serialize result to memory hr = cpRecoResult->Serialize(&pSerializedResult); // Check hr //serialized to a stream pointer hr = cpStreamWithResult->Write(pSerializedResult, pSerializedResult->ulSerializedSize, &cbWritten); // Check hr // free the serialized result if (pSerializedResult) ::CoTaskMemFree(pSerializedResult); // commit the stream changes hr = cpStreamWithResult->Commit(STGC_DEFAULT); // Check hr // ... persist stream to disk, network share, etc... // ... shutdown application .... // ... restart application and get the persisted stream // reset the stream seek pointer to the start before deserialization li.QuadPart = 0; hr = cpStreamWithResult->Seek(li, STREAM_SEEK_SET, NULL); // Check hr // find the size of the stream hr = cpStreamWithResult->Read(&ulSerializedSize, sizeof(ULONG), NULL); // Check hr // reset the seek pointer liseek.QuadPart = 0 - sizeof(ULONG); hr = cpStreamWithResult->Seek(liseek, STREAM_SEEK_CUR, NULL); // Check hr // allocate the memory for the result pSerializedResult = (SPSERIALIZEDRESULT*)::CoTaskMemAlloc(ulSerializedSize); // Check pSerializedResult in case out "out-of-memory" // copy the stream into a serialized result object hr = cpStreamWithResult->Read(pSerializedResult, ulSerializedSize, NULL); // Check hr // Deserialize result from memory hr = cpRecoContext->DeserializeResult(pSerializedResult, &cpRecoResultNew); // Check hr // free the pSerializedResult memory if (pSerializedResult) { CoTaskMemFree(pSerializedResult); } // As long as the same engine was used to generate // the original result object, as is now being used, // applications can now get alternates for the cpRecoResultNew's phrase
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